Admin Mod V16 [Added]

Posted by Gez on Sunday 30th April, 2006 @ 00:25 AM
Gez's Admin Mod v16 has been added to the downloads page.

You can read more about this mod

here

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User Comments
26. By SyD on 03/05/06 @ 20:56 PM
Gez, can u make a server viewer? What include teams, scores etc. And admins kick
players, policed the server and make rooms or connect to spectator without then who
seen in the score tab, and we see the messages, without we connect the game... Can u
make it? :)

27. By ||SES||Gez on 03/05/06 @ 21:58 PM
Can you make spectator mode *not* use up a player slot? So that when the
admin spectates, it wouldn't imbalance the teams.

I had a look at doing that before, and if it is possible, it would be very
difficult to do.

Another thing is, probably beyond
your control, is to make the score table larger than 16 players?

Possible, but would require each player to download the mod to see the changes.

Or a command that
increases or decreases player slots on-the-fly.

Like:
kick ac sc set SwatGame.ServerSettings MaxPlayers 16
? :)

-----

News about the Only-Pistol-Reload Bug
We cannot reload AND we cannot change to another Weapon!! (C4/Tool etc)

Thanks Adrenalin. Really what would help most with this matter is to find the exact
conditions which are needed for the bug to happen.

Block Teamchange from a Specific Player

Possible.

-----

Yes Syd, I might be able to do that.

28. By SyD on 04/05/06 @ 01:37 AM
I love U Gez. ;) :P
29. By Species8472(NL) on 04/05/06 @ 02:23 AM
Well, adrenalin and i are in the same clan and do the servers. How it exactly happen
is unknown. But after a respawn you wont be able to reload, After you die it always
works again. Maybe it has something to do with the spawn place? sometimes when you
spawm you see yourself swifting from place to place. Was the spawmplaces altered? It
seems that it happends when the server is crowded. 5 ppl is no problem, but for
example 11 is. And it happens in both teams...

30. By ||SES||Gez on 04/05/06 @ 22:07 PM
Perhaps it runs out of spawn points or something. It effectively has to spawn
everyone twice to get the correct loadout. I'll be lucky if I can get enough people
with patience to test it with me though :).

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